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Video Games

Typically, illustration tools are used in the classroom, but Youngberg (2019) suggests some illustration tools can also be used outside the classroom. Video games can help create discussions about economic concepts in class (Ferrarini, 2012).

Ferrarini (2012), Ng (2019), and Youngberg (2019) describe the use of and discussions about video games to teach economics and financial literacy. Mateer and O’Roark (2020) provide ten different lesson plans based on the video game: Animal Crossing: New Horizons. Vidal (2020) explains how the video game Civilization VI can be used to illustrate many economic concepts, such as human and physical capital, trade, and property rights.

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