Video Games

Typically, illustration tools are used in the classroom, but Youngberg (2019) suggests, some illustration tools can also be used outside the classroom. Video games can economic concepts and create discussions in class (Ferrarini, 2012).

Ferrarini (2012), Ng (2019), and Youngberg (2019) describe the use of and discussions about video games to teach economics and financial literacy. Mateer and O’Roark (2020) provide 10 different lesson plans based on the video game: Animal Crossing: New Horizons.

The Economics Instructor's Toolbox

Enhance Your Students Learning Experience

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The Economics Instructor's Toolbox was originally published in International Review of Economics Education

Picault, J. (2019), The Economics Instructor’s Toolbox, International Review of Economics Education 30,100154.